Contents - Index


Real Play and Injuries


Real Play (RPL)

When a player's year has been randomly selected, his ability to play at full capacity throughout a season is limited by how much he played during that particular year, called "Real Play."  Your software lets you know how your players are doing on real play by showing lights in three colors: Green, Yellow and Red. For ease of reference, real play indicator lights appear on rosters (circular) and individual team reports (rectangular) lights. 

 

 

 

The 105% limit is derived by dividing the pre-1961 season schedule (154 games) by the current season schedule (162 games).  This makes room for necessary adjustments in play across eras.  A player who played all 154 games in 1960, for example, could then play 162 games for an owner without being penalized.  The actual number of games in the Nostalgia Baseball schedule may vary from season to season, but the 105% limit is constant.  

 

Warning: It's dangerous to overplay your players! It may be tempting to get a backup player cheaply (perhaps a player with great stats who played only a partial year) and then use him as an every day player.  But there are serious ramifications for doing so.  Any player who surpasses 105% of his real play will incur an immediate performance penalty of 10% plus an accumulating penalty of 105/RPL.  For example, a player with a .300 batting average playing at 125% of his real play would have his performance cut by 26%, i.e., he would have become a .222 hitter and would continue to decline in all aspects of his game.  

 

Injuries

As noted above, injuries are an important consideration in Nostalgia Baseball.  In every game a player enters, there exists a small, base-line possibility of injury.