Supplemental Draft
Old Timers Fraternity (Minor Leagues) Draft mechanics How to Prepare your Draft Card
Orientation and Rules
The Supplemental Draft provides an alternate means of acquiring talent. Here wealthier owners have a place to spend their extra units, while poorer owners have a way to invest for the future.
A poorer owner, for example, might put in 100 units and, over a two season span, make a considerable interest return. This is a form of investing for the future, something struggling franchises are supposed to do. For wealthier owners, that same 100 units will not grow very much, but they can spend it in the next draft and immediately pick up new talent. This is analogous to signing free agents, which is something that wealthier franchises are prone to do.
For odds and ends players, the cost is a flat rate of 1/4 the player value. If you drafted a backup catcher costing 32 units, 8 units would then be charged to your supplemental account. For regular players, it's a bit more complicated. Imagine you are interested in drafting player X at first base, valued at 167 units. To figure out how much it costs for the rights to draft X and sign him, look to see how many seasons he was in the first base pool, then deduct 1/6 of 167 for every season less than 6. Here is the formula to apply:
Cost to Draft = ( ( Seasons in Pool / 6 ) * MPV )
The table to the left gives you a rough idea what the financial impact will be. If your supplemental account does not hold enough units to draft such a player, he will be automatically removed from your draft card during draft card processing. Once drafted, you must pay this player's salary over and above the units it costs to acquire him.
Important! If obtaining supplemental players during a bid-pattern draft, the difference between the bid and the player's value will be deducted from your regular, not supplemental account.